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Entries for Big Troops Contest »

Here are some suggestions for the site from members.  We need input from members as many of the ideas are in sections we intend on launching, have programmed or others are just great ideas that we need to try out.  We’ll leave it up to you.  Send a note to CC centralcommand@usofearth.com which of the following is the best idea in your opinion. These are the final Two. If any member likes ideas within let us know. As I said a few we are doing so if you like things we are doing already in reinforces what will get done faster than other areas.

Entry 1

What I would do if you had control over the U.S.E. site.

I have been playing on the site for about 2 months and I think it’s the best strategy war game out there right now and I love the game, but there are some things that I would change if I could. I will list them in order of importance with the issues that need to be fixed ASAP listed first.

When recruiting troops add a box to direct the troops into a pre-assigned district so you don’t need to hunt them down to move them.

Please add a “move all troops to one district” button. So you can enter the receiving district for all troops at once. I spent 5 hours the other day just moving DT’s from empty districts because my attacks were so slow and bogged down because of the paging problem. Also, maybe make the “Light” Medium” “Heavy” and “District Troops” boxes at the top of the move troops screen “clickable” buttons. Sort of like in Roulette, you would click that stack and direct them to where you want to move them. If you just wanted all your DT’s moved at the same time for instance.

Add a “Build All” button for forts and eventually the other buildings. I have almost 1000 districts with no fort because it just takes too long to sit there and click every single district.

Fix the Move Troops page: You should only see the districts that actually have troops to move, just like the offensive screen. Also please add prefecture labels to the pages when you cursor over them so you don’t need to fish and guess what number page has the prefecture you want. Something like: (P14 B1-B68) would be very helpful and save a lot of time to do the other things you need to do.

Also why do we need to go to the bottom of the screen put the cursor on the page strip have it disappear and then click it again on the move screen. It should be permanently on the move screen and should not go all the way over to the right of the screen for the higher pages. Maybe have Pages 1 through 30 showing with a >> for the next set of 30.

Right after you complete a blitz attack and the box comes up saying the “Defender is regrouping” there should be a button that asks you if you would like to remain on the attack screen or go back to map. Attack should be default because most times I attack multiple targets at once.

Add Attack Status to new Regime page. Also defense status screen (build forts) is not working anymore.

When accepting blitz terms it should stay on that page and that like should change color and say “Accepted terms” instead of going to a white page saying that and having to come back manually.

This is for Non-Made players. Hide the empty districts with no troops on the attack screen. All the districts show DT’s that cannot be used and slows everything down and freezes up blitzes. Anything over 3 pages slows down drastically.

Also maybe have the players download the core files to the game like other online games do to speed up processing especially for players with older pc’s or dial up access.

The next items are for things that I would like to have in the future but are not extremely necessary at the moment.

Add an “you got mail” Indicator to the action station with a hot button going to your regime mail.

Add an Incomming blitz page to the Attacks screen with Attack, destination, troop count and ETA.

Simultaneous attack feature. Have a que with say 10 targets and set the attacking troops and attack all 10 at once. All have to be the same troops counts attacking.

Simultaneous move from one district to several others. Most of the time my troops are in one district because you can move them easier and the game is much faster. But sometimes you need to defend 10 or more districts maybe 50 or more. It would be much faster to have a page with destination boxes and one origin district to move to multiple districts at once.

Get rid of the scrolling news and historical quotes. Nobody reads it and it just uses up RAM. Instead have a Battalion news o f the day button. Showing who had the most wins that day, who won contests, who attacked who, who’s on leave etc..,

I would like militia extended to 48 hours instead of 24. Sometimes you just can’t get to it and then a random event takes your troops or rebellion. After all they are the same questions over and over again.

Why is espionage not on? Or is it? I can’t tell.

What is going on with the Intel screen? When do I get to fire Janet Reno? That fat broad got to go but I don’t think this is needed. Everyone should have a default Intel Chief and then adjust the attributes based on your own knowledge, Community, AOW scores etc.. As your knowledge grows so should your Intel chiefs.

Would like more interaction with the Darths and Obama AI’s. I love the addition of them and would like more of them. Maybe make them more aggressive and give them free rein all through every prefecture to wreak havoc where ever they want to. I would love that. Give them massive armies to but also move there troop stacks around if you get lucky and find them you hit the jackpot.

Finally I would like to add my two cents to the Private Prefecture question.

You should only be given a private prefecture on gaining a certain rank like E-8. Then only private for say one week to give you time to consolidate and build forts and so on. Then after 1 week access is granted to others with the same rank as you are. The higher rank the more access to the game should be granted automatically. No prefects should be given just for asking for them, this will stop favoritism. It should be on a strictly merit based circumstance. If you advance to E-9 then you get another prefecture and the same process begins again. This is incentive to constantly improve your stats and your rank.  A merit based system is the most fair and rewards those who have shown that they work hard and are truly in the game. That’s my take on it. This is incentive to constantly improve your stats and your rank.

Entry 2

The U.S.E. offers a great gaming and community environment.  However, I find the biggest challenge is the amount of time required to be truly successful.  It is my belief that with some relatively minor changes to the user interface a great deal of efficiency can be generated that would not only conserve the valuable time of the Commanders, but also the resources for the U.S.E. servers.    The enormous amount of time required to first learn how to successfully play the game, and then to maintain a high level of success ultimately leads to the death of many Commanders.  Let’s face it, most of us have jobs and family that we need to attend to on a regular basis.  Requiring less time to play the game would lead to more success and more players.  Following this theme (plus a few other ideas), I have enumerated in no particular order my top ideas for changes that I would implement if I were in charge of the U.S.E.
1. Moving troops – moving troops is currently a very cumbersome task for any player that has many districts. Often times the troop movements consist of gathering up troops from multiple districts to move to a single district.  This could be done with a tool very similar to the “All Forces” button in the attack screen.  Click the button to select all forces, then have a single drop-down menu to select the destination district.  A slightly more complicated approach would be to select all the forces, then drag them to the map and drop them into the desired district.  Another helpful tool for moving troops into multiple locations is also a take-off from the attack screen – instead of displaying all of the Commanders districts, display only those that have have troops in them, after all there is no reason to attempt to move troops out of an already empty district.
2. Attacking – currently attacking requires many separate mouse, key clicks, and screens for every single district attacked, particularly for a blitzkrieg.  A couple of different ideas to make this more of a graphically intuitive process are as follows. Allow the user to create one or several default stand-by unit configurations and desired terms that would be displayed next to the maps.  Then simply drag and drop the desired configuration onto the desired district in the map followed by a pop-up confirmation window.  Alternatively attacks could be initiated by right-clicking on the desired district popping up a menu that would allow the Commander to select the type of attack and the desired attack configuration if it is a blitzkrieg.  This same menu could also be used to select a probe and to spy for troops, reducing mouse movements.  While the attack videos are interesting the first few times, eventually they are simply using up bandwidth and slowing down the entire attack process.  These should either be eliminated, or at least allow the Commanders to turn them off.
3. District Defense – currently the task of defending your districts against incoming blitzes is very difficult as all of the relevant information is scattered in multiple places.  For example the District Defense page does not contain the prefecture that is under attack, the attacking Commander name, or the time the blitz will expire.  Additionally it does not provide links for obtaining intel on the attack or for accepting the attacking Commander’s terms.  Currently the only way to determine the expiration time of the blitz, get intel, or accept the terms is to locate the incoming blitz in the attack log, which can be very time consuming for active Commanders.  As a minimum, all of these elements should be gathered together in the District Defense page.  An additional visual interface would be to show districts on the map that are under attack in a blinking color or with a pattern overlay.  Then by either selecting this district or right clicking on the district the Commander can get all relevant information such as the expiration time, intel information, the attacking Commander name, and the ability to accept the terms.
4. Attack Status – dealing with outgoing blitzes that have already been initiated is also difficult due to the information being scattered in multiple places.  The information in the Attack Status page and the On Duty page need to be merged.  Relevant information required in one location includes both the prefect number and district number being attacked, the Commander name being attacked, the expiration time of the attack, the troops committed to the attack, the ability to call off the attack, and the ability to spy on the district being attacked to determine if the other Commander is defending by moving troops into the district.  A visual approach using the map could also be added for districts that have already been attacked that day and that are currently under attack.  On the map the districts could have blinking colors or a pattern to quickly show the district is under attack or has already been attacked that day.  Additionally either selecting this district or right-clicking it would provide all of the relevant attack information such as troops committed, expiration time, and the ability to call off a blitz.
5. Fortifications – for Commanders with large empires changing fortifications is very time consuming.  This time could be shortened immensely by adding a button to build forts on all districts that currently do not have forts, and another button to allow changing the style of fortification for all districts at once.
6. Local Time – it would be very helpful if the time display everywhere within U.S.E. could be displayed in the Commander’s local time zone.  I see this done on some other sites so I suspect there is a simple method for implementation.  This would necessitate a notification, perhaps on the Regime page, of the local time of day at which new days begin within the U.S.E system.
7. Multiple Empires – having multiple empires for a single Commander causes lots of problems.  Historically I believe there was a very good reason for this, but ultimately each player needs to be limited to a single empire, perhaps through electronic tracking.  Just as the President of the United States cannot command armies from multiple countries, neither should a Commander in the U.S.E. be allowed to command multiple empires.  Unknowing Commanders can get into a war with what they believe is a smaller or similar sized empire only to discover later that the empire is just one of several under the control of a very large Commander.  This just leads to the early death of many Commanders and I think we all agree that we need more players, not fewer.  Commanders with multiple empires should be forced to abandon or merge them all together immediately.
8. Insiders – no one involved in Central Command, Admin, or Programming should be allowed to actively play the game.  We are all human and therefore we will all act on our instincts to help friendly empires and not help the ones we find unfriendly.  Basically anyone that has access to inside information or has more power than the average Commander should be electronically banned from playing.  Trying to make Central Command requests anonymous is not really an option because often times the nature of the request will ultimately give away the identity of the requesting Commander.  Ultimately as the bugs get worked out of this site the need for intervention from CC/admin/programmers should decline – a more in-depth tutorial will also help to ease the number of incoming requests to Central Command.
9. Private prefects – while we all wish we had a private prefect in which to hide our troops I think we would all also agree that when we are under attack by a Commander that is hiding his troops in a private prefect that the entire process constitutes a very unfair advantage.  The success of the United States Military is largely due to it’s ability to project power wherever it may be needed.  Why should we here in the U.S.E. be any different?  All Commanders should have access to all prefects – except the breeding grounds for new empires which should remain off limits to all outside intrusion.  I would also recommend that these breeding grounds be hatched within separate states/countries in which all of the empires within are allowed to grow to a level at which they can be competitive with the “outside world” at which time these breeding grounds are then opened up to all.
10. Organizations – Empires should be allowed to form into publicly displayed organizations, rather than being forced into a battalion based on when the Commander joined the U.S.E.  Each organization would be run by democratic vote setting policies and determining when and how other organizations or rogue empires should be dealt with.  Commanders within an organization that do not follow the organizations procedures and/or rulings are subject to a multitude of disciplinary actions determined and voted on by all the organization’s Commanders.  Each organization should have a private location to discuss pending actions.  Any new Commander wishing to join an organization is subject to majority approval from member Commanders.  A Commander’s organization membership should be publicly displayed so all can see prior to initiating any attacks.  While no one empire can be forced to join an organization the benefits will result in very few rogue empires.  A basic set of principles for each organization should also be displayed to attract Commanders that have similar desires.  Ultimately this is the only way for smaller empires commanded by people with less time on their hands to play the game for extended periods without being destroyed in a matter of days.
11. Searchable Combat Log – it would save a great deal of time to be able to search the combat log for certain elements such as: blitzes won, blitzes lost, frontal assaults, troops trained, Commander names, Empire names, special notices from CC, and date ranges.
12. Mercenaries – empires should be allowed to train armies and hire them out as mercenaries.  This would help those Commanders that enjoy playing the game at a more sedate pace.  Commanders should be able to negotiate mutually agreeable terms.  This would also be useful to those empires that need to take extended leave, allowing another Commander to hopefully keep them safer than the absent Commander.

Spam Questions and your points »

We have warned over and over. Now points come off and we delete questions. To all those who are approving questions do not approve any question  such as the following.

  • How many planes were downed by Stephan Kirmaier
  • How many planes were downed by this German ace in World War II Karl Gratz

No one is learning anything from such questions please stop posting them. All will be deleted and all points lost.    This is what we can Question Spam. They serve no purpose other than to give poster points. It pollutes the question pool.

Our Admin Issue »

On average people only want to be admins for about 4 weeks. Since we do not allow Admins to play the game they seem to not want to be admins after a certain time. We understand as the game can be addicting especially with all of the new features coming in and that have been added in the last 2 weeks.

We are thinking of 2 different approaches to Admins and we need the members input. Please email us at centralcommand@usofearth.com and in subject write Admin Vote

Approach One

One Approach is for us to have a semi-complicated feature where members contact admin and if it is a game issue and not a technical issue their ID will be stripped before an Admin can see it and the Admin only gets the question. Their answer is then forwarded to a second type of Admin ( the type in HQ physically) who will then make the adjustments to the Empire in whatever way.

Now this would be the most fair as it can reduce a lot of the personalities that go into the mix as we’ve all seen.  One admin might favor your Empire and another might favor a different one. This can and has lead to trouble for some Empires as the personality of the admins comes out.

Second Possibility

Admins will be given handles to operate under to keep anonymity but be easily addressed.   These Admins will be in competition with each other in helping Empires develop.  This will lead to favoritism by the unseen Admins and we thought of putting one level above them where one each week oversees the others in rotating basis to prevent any abuse.  As each will serve in this capacity it will not be in the interest to do anything that overly helps one Empire above another.

The evolution of this is favoritism. One Admin might like  a steady Woo type of player or Flyfisher that is helpful to his people. Others might prefer a Warring maniac like the old RoughRider or the ChileanChiller or Obey or Machinko.   This is normal and all actions of Admins will be semi-monitored especially by each other for any abuse.

We can give them rotating shifts not set so any one player will not only contact CC and them while they are on.

Third Possibility

We go complete Empire like.  Where Admins are encouraged to fair but will have their own Empires in the game as well that cannot be ruled while they are in Admin roles. They will be in protected mode while admins help other Empires.  We think for a week or so at a time.

Possibilities in this scenario is we can develop and Admin sign on like we have now for the Made member approvals where we turn Admin duties over to players.  How it would work is -

  • You the Made player will have access and be able to settle matters for Empires. You will have a log in for a week.
  • No other Empires may be run and we must run an IP check to be sure you are not playing the game for that week.
  • During the week your Empire cannot be attacked and is protected by the U.S.E. General Staff.
  • The Battalion Commanders or a yet un named position can be created that will check in on these Admins so they don’t treat their allies better than others.
  • We may be able to not let these admins have any authority over Prefectures where they have allies or Empires.  As of now we have Prefectures from C-Z ( with a few exceptions of closed ones) and 1- 50 ( with 3 empty for new players coming in) and are about to add 20 More by the end of the week for the Great Expansion which will lead to Battalions 2 and 3 bumping into each other some time in the next 2-6 weeks.

Other Ideas floated by Admins to make it interesting or make being an Admin fun (assuming we do not take any of the above options)

  • Corrupt City -  Admins get shifts with admin option 3 above but only for 3 days a t a time and can have their own empires.  They can enjoy being an admin by being corruptocrats like Obama’s people handing out favors as a norm to Empires.  This is abusive but will make YOUR stint as an Admin fun 5 of the admins have said.

The least likely option is having admins totally not involved in the game at all. Such as current secretaries and mail people and office workers in our HQ.  This has advantages in that they would be the most fair.  Disadvantages in that they don’t know the game as well as Empire Commanders and a very big disadvantage is cost.

An important reason why we have our Made or paying players do all important aspects of the game is they want to see the U.S.E. succeed.  They also aren’t paid a salary as our office workers who already have jobs in the HQ.

Conclusion

We need a viable solution that can be a combination of the above or any of the above but we need to make being an admin fun so that our Made members can do it.

Any members reading this, please send your ideas to us so not only can the admins vote on it but the Founders of the U.S.E. will  as well.

Send ideas or votes to centralcommand@usofearth.com

Strength and Freedom

Expansion into the New World »

After much debate and even arguments the admins by a 5-1 vote ( we are down to only 6 admins now due to events you all know of if you have been reading the news – they all want to play the game and NOT be admins) have agreed to make this interesting for all Empires.

The War Brewing

As all know there is a war brewing and the recent expansions against the Darths and AI players has helped expand Battalion 3 Empires but not enough.   We have all come up with an interesting way to let Empires from the different battalions meet up in the safest possible manner and fairest manner.  It may take a few weeks or even months, this is up to all of you as only the members in Battalion 3 will have the key.

Matrix Like Approach

As we all know due to us working on a new realistic map system we are not expanding the old maps but will always keep them alive. Empires grow attached to their realms and we will leave it be and only add on the real world when the time comes.

In the Matrix if you all remember there was a back door hallway with nothing but doors.  Each door led to another area, another nation, another room.

Here is the plan to offer Empire expansion and a boat load of fun in helping the 3rd grow.

By next Friday we will open 10 Prefectures for only the 3rd Battalion members.  First to enter will be the made members. Free players will get access a few days later.  In each Prefecture there will be one district that once conquered will automatically give the ruling Empire access to another Prefecture.  You can call this expanding worlds and enough of a playground for all Empires to expand and prosper.

  1. It will not be long before you expand and find the doorway to a Battalion II ruled Prefecture.  From there the war is on and up to all of you. You will have to share the info and then  get others access to that Prefecture and conquer with you. Or maybe you will be greedy knowing that no other has that key.  Only time will tell and quickly your alliance will need to figure out how to not let any one member be greedy and forget his/her allies.
  2. You can easily defend the doorway districts until we assign more members to Prefectures.  This can hold off any invasion by your top Empires until you are ready.

Next Week…

Next week the Regime page will be completed and we will have a new section active where you decide the policies of your Empire. This new opportunity will allow you all to really establish yourselves as Empires. You will face off against some AIs with lots of troops to take over so play it smart and the best strategists can come away in a few weeks with millions of troops. Enough to face off with 4 or 5 others like you with the 2nd battalion.

  • You will be getting reports daily in your message center linked from the Regime page and be able to send messages to each other.
  • Also you will be able to form your own groups right here at the U.S.E. with your own message board so no others can see outside your alliance.

Naming Cities and Prefectures is coming up too.

All members can name their capital city (formerly their Home District) and made  members who decide to ween themselves away from the U.S.E.’s direct nipple, or what you know as us giving you points and only to those who log on to get  them.   In just weeks rather than accepting the points per district, you will be able to have banks in your districts that will take the place and provide you income.  We call this being semi-autonomous.

Established to the Max

In 2 weeks we will allow Made members on some level not decided yet to not only name a Prefecture ( no longer Prefecture 47, it can be TheGodfather’s Prefecture or Spamking’s Lair or whatever you wish) This will remain so until  the U.S.E. no longer exists so is permanent.

Making History with Your Own World

We are establishing a real history of the U.S.E. and you can write yourself in it.

Auctions, Marketplace, and Trading platform

All of this is also coming up and one thing that we created long ago is something the largest Empires will really enjoy. We call it….

A.I. Commanders

This was completed over 6 months ago in our early Alpha phase. What it is is you as an Emperor or Commander of your Regime can hire out other Commanders. We have set commanders based on real Generals and with win ratios.  One might be as an example -

General Patton: Win ratio 98%. Expert in Frontal Assaults and cost is 300 pts a day.  In that day Patton might lead a specific army that you create from you new Regime Admin page and then go after a specific Empire in a campaign while you sleep!

Other commanders might have lower win levels and cost different prices. The following day your hired officer will give you a report of his actions.

This makes Empires  real Empires with real commanders and will also open up you selling your own services for a price to other commanders. For instance if you have 15K community points, you can put yourself on the market for hire by any Regime that meets your qualifications and you will perform 50 Protest Riots for them for a set price that you set.  Or Net/Info attacks.  You can start seeing where we are going with this.   The Commander part is already done and programmed and we are planning on releasing soon.

Some Humor in it

We even had a French General who would give messages to you in the daily reports about how he was too busy eating cheese to worry about fighting, and who also like reality had a win ratio of 20% or less.  We are not sure if we will have this in the game though.  Who would hire such a General?

Made members will be Elite Members now

All of you who are Made members are in an elite group who will help lead the U.S.E. into Beta release.  To those of you who have left or claim to leave or would even think of leaving, as always we wish you the very best in life. Come back in a few months and you will be amazed and sad at the same time that you didn’t stick around to be among the largest Empires.

The Ultimate Goal

  • Yes we are here to play what many of you already call the greatest strategy/chess/risk/empire building type game in history and have a load of fun
  • The Other goal which is behind the game is the preservation of Freedom and the survival of the United States during the coming economic collapse and potential dictatorship that we all dread ever taking place.  The more people we educate and do our part in spreading the word, the more unlikely will this happen.

To the future, your own Empires , your entertainment and last but not least the survival of the United States as well as the continued growth of the United States of Earth, we salute you all!

Strength and Freedom!

M.L.

P.S. -

  • A hall of Heroes will soon be up as well and Great empires will be noted for all time.
  • The ability to search  out other Empires that meet your philosophy ( as you describe on the new Regime page) or other criteria.
  • One word of  caution - we have to purge the Made member lists. This will make the Battalion 2 as well as 3 lose over 15 members each.  We have a number of players who are listed as made who took over Made empires that requested transfers or who haven’t paid.  We are sorry but we must correct this situation and will by Monday.

IMPORTANT

All Made players please write Central Command and tell us which of your Made players is assigned to what email as we have to go by PayPal for the purges.   We have to request that any player who has multiple players, from here on create a new ID with a new email address for the multiple Identities.  Paypal makes it difficult to track and members have lost memberships from their actions.  You can send a check for multiple IDs as well top avoid using PayPal and to simplify things.  Use the address on the Terms page.

  • No further consolidations are possible for the time being. You may keep your Empires but we out of fairness will not consolidate.

U.S. of Earth Forum & Blog »

U.S. of Earth Forum & Blog

It is finally up.  The section to allow Made members to approve entries will not be completed until tomorrow but all can now comment.  It is 3 points per comment made in the blog and forum located at http://www.usofearth.com/blog.php only.   Finally we can have conversations and comment blasts on issues and news of the day.  2 pts for Free players.

Also any accepted link will get 5 points as all you need to do is copy a few lines from the article along with putting the correct link in for the 5 pts.  Made member acceptances will get 10 links and all Made members who wish to approve of news items.

We will be promoting the new Blog as the format is better than most if not all out there. This will lead to many great debates as we get thousands to come in and debate and post links and join in.

What the U.S.E. is all About – Politics

This is partially what the U.S.E. is all about. Our members voicing their opinions on all topics for the world to see.  Hit the site, post comments and let the world know where you stand on the issues.

We are still tinkering with the design slightly but for them ost part it is ready and up to use.

Made members’ posts go up immediately ( the Posts – main headlines at 5 pts each) and all members’ comments post immediately.  Free members’ Posts for main links and discussions will need to be approved by Made members unless we alter this in the coming days.

We will be advertising this sometime tomorrow after we tinker with it a little more so you’ll be getting plenty of people commenting soon.

Consolidation of Empires Rules »

The below was voted on by all Admins and here is how we will do Unifications and Consolidations from here on.

  • Due to the completely unfair nature of Unifications only troops and districts can be taken over at this time. There is considerable debate on this and it comes down to two camps.

One Side thinks that allowing Empires to consolidate gives an unfair advantage to any Empire.  The other thinks it is your time in growing it so you should get the fruits of your labor.   We are split 4 to 4 on the issue and need Mr. L to cast the deciding vote in it.

One thing is certain and agreed by all Admins in CC is no consolidations of any Empires that you had no input in growing. Such as if you inherited it from a fallen commander, or one who was banned from the U.S.E. or one who asked to change their commands.  You can run multiple commands but they must remain separate.

The only debate remaining is how to allow Empire Consolidations of Empires you grew yourself.

Another Question is you having the right to do with your property as you wish. As in you being able to give your command to another of your own choosing.  Our response to a the Empires who stated this is YES – you have that right but not the right to force us to combine the Empires.  If you give an Empire to another for whatever reason, sale, retirement, trade, whatever, that Empire might have a new commander of your choosing but is still a separate Empire.

We will keep you posted.  Below is the original article on this and kept for historical purposes for rules. and to document the evolution of the U.S.E.

Due to massive abuse in Consolidation of Empires we have to stall any more Unifications due to the following.

We have had Empires who just took over another Empire with significant stats and who he himself transferred to other Regimes.  Consolidating would provide too much of an advantage to any Empire in this case that did not earn the stats.

This would also cheapen the stats and lessen the impact of those Empires who have worked hard for their Knowledge, Community, Rank and so on.

As a result of us needing to debate on this, all members are encouraged to send a note to Central Command with their opinions on this matter. We will be voting on it on Wednesday and we can assure you we will be as fair as possible without hurting the integrity of the game.

All Consolidations and all Unifications planned for today and asked for are temporarily stalled until we can guarantee the utmost fairness to all Empires while still maintaining the integrity of the United States of Earth Central Command and policies.

We hope those members affected understand this.

M.L.
Central Command

Land Rush for Battalion III »

Today in just hours the following Prefectures will be open to all Made members of Battalion 3.  Letting only Made members is in the only way to prevent those in other Battalions from coming in. We will check IP addresses so please if you are in Battalion I or II DO NOT attempt to join now with another ID.  If you already have your first home in Battalion III then we will allow you to have multiple Made memberships entering the Land Grab. if you are well known U.S.E. fanatics like Toxicgoddess and her known 5 Empires you are not Welcome in this land grab as you are from a different Battalion other than Battalion III.

Prefectures 37, 38, 40 and 42

Beware of the Darth Empires.

There are AI players all named Darth _____   who are well armed and provide excellent takeover targets.  These well armed districts if taken can provide from 20- 300,000 plus troops to whoever takes the district.  Sprinkled in throughout the Darth Empires are armies that can make any Made member smile.  With these armies a number of smart Empires and commanders will significantly increase the size of their Empires.

Others may use this as a chance to expand their Empires and land knowing that soon other features are coming out that will make even a troop-less district very valuable for population of your empire as well as a location to add Recruitment centers that can massively add to your Military forces.

Instructions

Instructions: Made members need not do anything. We are going to add members into these Prefectures from 9Pm Eastern time until 11 Pm.  First come first serve so choose your targets wisely. Especially considering that at present clusterfucking will not happen.  Whoever attacks a district will have that district as theirs (assuming they win) and the prizes as you will see can be immense.

In all Fairness 2 Prefectures will open tomorrow early on (40 and 42) which will give our members overseas and around the world as well as those that only play early Am a shot at expanding their armies and territory.  Tonight at 9 NY time 37 and 38 are opened. First come first serve so feast on the districts as you please. Beware of blindly attacking. Some districts can easily have 60,000 heavy troops or 30,000 or even 300,000!  Most with armies just waiting to be taken over will have 2000 – 10,000 troops.  Many many with 15,000-40,000. 

We are using Paypal rolls only to let members in Important:

Members – if you currently have multiple accounts and are one of our members with 5 or more empires please tell Central Command ASAP.  As we are using PayPal rolls you might not get coverage for all Empires and some will not have access.   This is for current members not those who have quit or are not regular members as we are cleaning up the member rolls today and tomorrow.  It is smart if all Made members write Central Command to tell us which of your empires is a Made member in good standing.  If they are not then your Empire will not get access.

Warning: We had one member with 12 Made memberships! He was or is an alliance all to himself. This is way into the abusive area and such players make us realize why most sites and war games will not even allow more than one empire per I.P. address.  As we still do not have a policy against this while in Alpha as promised long ago we cannot stop any empire from doing this in order to take advantage of consolidation later on to create any super sized Empires.  Our only restriction in this Prefecture Land grab is YOU MUST NOT be in Battalions I or II.

If you are and your I.P. shows your home or First Prefecture in any of the Letter Prefectures or Prefectures 1-4 we will not grant you access to these lands.

For those Empires that are not Made other opportunities will arise in the future for you.

Blitzkrieg Clusterfuck »

All Empires should know that a big complaint constantly now that wars are heating up is of the clusterfuck bug

What this is when an Empire decided to invade a district on purpose after they see the clusterfuck warning, which merely tells them that this district is already being invaded, this causes a clusterfuck.

Some armies have had multiple losses and by design by attackers ( many times the same empires using different names).

Also daily we get complaints that you were not notified that these districts were being attacked ( like if you are the first army to invade you did not know there were 1, 2 or 3 others invading after you).  This is the bug where all participants were not notified and could get confusing to individual commanders who have seen the district become their own, then only to lose it to one of the armies that invaded after. Also this was used by some to inflict multiple losses on a commander who owned the district as all invading armies would give them losses and may saw the same entires repeated.

The Temporary Fix

In moments all Clusterfucks will not be permitted.  If you own a district and an army invades, only after that invasion is completed will another be allowed to invade.  This is all we can do at the moment.

To those who purposely use this as  a strategy we must stop it for now as too many Empires complain.  From here on in each district it will be one on one, which is the District commander vs ONE invading army only.  Look for this change within hours.

Expansion and New Features »

All Empires should enjoy this week. Two major additions coming about right before we start up buildings.  Buildings are now being worked  on and we hope to start that up in 2 weeks which will lead to the site finally going Beta.

First to be completed this week…

The new U.S. of Earth Global Forum and Blog

Here our new completely member-controlled forum and blog begins.  If you look at the current blog the design changes slightly.  The changes and refinements are:

  • Members can submit entires with links to sources around the net. Must all be political related in some way.  Made members will approve or dissaprove to prevent bad links, Marxist sources or Spam from polluting the site.
  • Members will accrue 2 pts for each comment in community on the new blog unlike other comments made all over site where they get 1 pt.
  • Made members get 3 pts per comment and 10 to approve all topcs/links.
  • A Whole Latest news section that links directly to sources.
  • A new improved comments page for each topic/link.
  • A Top conversations section where yo ucan see what topics have the most action/comments in where yo ucan jump in and join the debate.
  • Completely separate feel and login. People who join the blog directly may not be interested in playing our fantastic war game, or Trivia or doing anything other than posting links and commenting on the days news and the politics of America and other nations.  From here on they can log in and will not get any territory unless they  choose to.

Next up after this and equally important is we will be modifying the Introduction/ Welcome letter to reflect the next new features this week.   Our Regime pages are about to look more Empire like. All Empires will this week see their populations, set policies, tax rates, decide daily on questions and debates which will get 10 politics points each.

New Individual Communication

Also included in the new Regime Pages is a new Communication console where any Empire can communicate with other Empires directly in a nice neat format.  You will all know if you have any new messages or Info or news to check and the Regime page will most likely take the place of the Action Station by the end of the week as your main page.

In addition being added is:

  • Photo albums that you can add and use with just a click
  • A Widget ( you choose the design) that will tell you of all other Empire Commanders who have visited your Empire and if their avatars are clicked brings you to them.
  • A link list of your own linking to any sites you please ( within reason, no X rated please due to National restrictions.

More Control if You want it

From here on all commanders will have increased control over their Regimes and Empires.  Policies will have effects and you will control taxation as well as Development Levels with investments in it.  Increased development levels brings in increased taxes per citizen as they become more productive, all without raising the tax rate.

Be wary of raising taxes too much.  Your citizens can and will vote with their feet and leave.

You will get a daily report in your command message console telling you of not only the random events built in based on your own choices and other Empires intereatcions with your own.  The daily report from here on will also note :

  • Population increases or decreases
  • Income from taxation
  • Expenditures

In the new public part that any Empire can see if they visit your page many policies of your  Empire will be evident and up to you.  Including:

  • Government Type
  • Economic Policy
  • Citizens Place in Society
  • Foreign Policy

Other than these there are also areas for other policies including Education, Environmental. Military, Criminal Justice and more.

All Empires will get the feel of really running their empires in an very easy to control format.  In fact you can ignore all of the above and go with set defaults and neveer worry about any of it. it is all up to you.  The more details you wish to control you actually can.

  • Capital City -  you will be able to name as well as an area to enter the Motto of your Empire and many many other facets that will tell the world who you are and what your Empire stands for.  These descriptions can be serious or humorous, much like the real world.
  • Your capital City will also have a population and is your Home district.

We hope you are all impressed with it all. It is you the members who requested much of the improvements and from here on we are getting ready for a massive growth phase.

Next up Buildings – which will then launch us in Beta.  All Empires in now and Made will have the loyalty of the U.S.E. with requests  and such as we explode onto the scene and do our first Press Releases and Media events.

Will your Empire be one of the founding Empires?  Only time will tell.

Central Command

The Great Land Rush I »

There is a war brewing between the II Battalion and the IIIrd. Members of the Second want to invade badly. 3 or 4 Members of the IIIrd welcome the war. The rest are grossly ill prepared and combined would not beat even 1 Empire in the IInd.

Honestly there is no match. I can name 3 Empires that combined can crush the entire IIIrd as the 1st and 2nd battalions are virtually One battalion and all in them are playing on low end 5 months and some over a year.

Our Solution:

In Prefectures 37, 38, 40, and 47 there will be all wide open space. All either Dummy Players or AI Empires out for blood with real troops who will fight . Don’t laugh at their canned news and responses as Ai’s do not have much intelligence.

To Build up the IIIrd

As a chance to make the sides a bit even we are going to have a great land rush in these Prefectures and all members of the IIIrd only will have access. We know the IInd Battalion will be upset but we made a deal with their leading Empires. As all Empires will always try to get the best advantages you can understand why they want to invade now.

Not to diminish the Empires of the IIIrd but we couldn’t do this to them. There are at least 8 that in a very short time can be quite large and be formidable going forward when we introduce buildings before all Battalions are united in War, blood, sweat, tears and Empire.

The Plan

In Days perhaps by Monday the Prefectures 37, 38, 40, and 47 will open up to all of the IIIrd. Even the newbs in 16, 17, and 18 Prefectures.

  • We will then leave it in the capable hands of all Empires to invade and conquer and establish themselves in any way they deem they have to.

There will be armies as prizes run by the AIs which shouldn’t be difficult for those capable of invading.

  • You will have weeks to claim your lands from the AI players and other Human Empires. We will then plot the next move or needs more time. and decide if the IIIrd Battalion is ready

Obviously those of you currently at war can still spend your resources doing so. This will start most likely on Monday.

We will have one Major restriction on the great land grab. All who get access need to be in the Militia and when we start this up if you are not in the Militia access will not be automatic. If this is you on Monday we will take Empires on a case by case basis and may still allow access.

Everyone of the IIIrd thank Battalion Commander Flyfisher for the original idea with input from VariusMayhem who designed our banner for this zine. In the about page above we give him the credit and link to his great Regime page.

Central Command